Creating your own angler for Fishsim 2
Creating your own Angler for FS2
using PSP7
By
John.B.Wirral Dec 2003
Choosing your photo is very
important. Pictures taken in natural light is a must, and
although you may wear your beefy coat real fishing, it will
not work on Fishsim as in the finished graphic it will make
your head look too small, a sweatshirt or fleece (as below).

The size of photo used is not critical, but the bigger the
better for cutting out purposes, and it is easier to work
with as the size of your cut out picture can be changed
later on.
Please note: whenever you use any of the options on the left side of the above example, after you have finished, remember to choose another option or the curser before you continue.
Sec.1 CUTTING OUT YOUR ANGLER
Using the settings as below, and using the freehand tool,
cut out your angler (trying to keep just inside of the
picture).

Once you have completed your cutting out (by double clicking
when the lines meet), copy and paste. Your original picture
can now be removed, as we do not need this now.

You will be left with the image as
below. DO NOT change
the size of your angler at this stage. Now save this pic
(somewhere easy to find again) as a name of your choice and
leave in PSP format.

Sec.2 ADDING A NAME, LOGO ETC
2-1 Adding your name:
Choose the ‘create or edit text’
option A and
click on your angler, and you will get a box as below

Each option explained:
Before you start to make any alterations to your text ensure
the text is highlighted first
Name: This is just your choice of
font to be used; I have tried several and found a font
called ‘Seagull’ that looks good and clear (if you don’t
have this font, I can always Email it to you if required).
Size: Size of font to be used. For
this you will just have to alter the size to suit your
picture.
Kerning: This can be adjusted for
character spacing a positive number (25) will widen the
space between the characters and a negative number (-25)
will bring them closer together.
Leading: This is used for line
spacing, and works the same way as above.
Styles: This is for choosing the
colour of your text. You can experiment with these as to
having the stroke and fill different colours. I have tried
different variations, but be aware that something that my
look good on your picture at this stage, may not look so
good on the completed graphic (due to reduction of size and
colour depth). Therefore I tend to stay with the same colour
for both options.
Textures: Have never used this for
this application.
Red Boxes: these four options I
always use, the floating option
allows you to move your text into position, and with the antialias option
ticked, allows the text to merge into the picture (the
effect we didn’t want when originally cutting out our
angler).
Blue Box: With the eye and the arrow
selected you can see your text on the angler as you do it,
so any adjustments needed, can all be done at that time
rather Than having to go in & out all the time.
Once you are happy with your text, click ok. Move the text
into the position you want on the angler when done right
click to finish. If once you do this stage and you are not
happy with it, don’t worry just click the undo button (as
shown below) once to reposition your text or several times
(to change it) till the text has gone, then just start it
again.

2-2 Adding a logo on the shirt
Cut out your logo as explained in Section 1, except for this
application, I tick the ‘antialias’ option, so the logo
merges into the angler’s coat.

Click the images (1) button
and choose the resize option to alter the size of you logo
to suit, when done click copy (2),
then right click on your angler and choose ‘Paste as a new
layer’.
To just move your logo choose the ‘mover’ (3) or to move and slightly adjust it’s size choose the ‘deformation’ (4)
2-3 Adding a hat/cap to your angler:
Cutting out your hat/cap is done in exactly the same as in
section 1. And applying it is done exactly as 1 to 4 above.
When complete, choose the options as below to complete this
part.

Note; if you use the ‘deformation’ to slightly alter the
size of your cap, there may be a need to do some touching
up, as the cap may merge slightly and would show up as a
white out line in FS2. I will explain this in the next
section.
Sec 3 ADDING THE BACKGROUND
Go into image/ resize and check the size of you picture. Now
create a new image (1) as
shown below slightly larger

Right click on your angler and choose ‘copy’ (click back on
the curser (2))
right click on your background an choose ‘paste as new
Layer’ then go ‘layers’ and choose options as shown below.

What I do next is to darken the green using the ‘colour
replacer’ (1) and
change the ‘styles’ to 2 & 3 as
above (on these colours ensure you don’t use any colour that
is already on your angler) with the options above chosen
left double click on your picture.
On the styles option your left
mouse button picks the top colour and your right mouse
button the bottom colour.
The reason I do this is in case any of your angler has
slightly merged with the background, if left it will show as
an outline on your angler in Fishsim.

Use the paintbrush (2) to
change any light green to dark green, when happy choose
The ‘crop’ (1) tool
to cut your angler out checking the ‘toggle tool option
window’ (3) is
set to rectangle. Double click inside the box you have
created and this will create a new image, which we will be
using from now on.

Now choose the ‘colour replacer’ option as before but this
time right double click to make the dark green back to our
light green. This ensures a crisp edge to our angler when
seen in Fishsim.
SEC. 4 REDUCING OUR GRAPHIC TO 256 COLOURS
Now we need to reduce our graphic to 256 colours, to do this
click on ‘colours’ at the top and choose options ‘decrease
colour depth / 256 colours (8 bit).
Click yes on the first box, then choose the options as shown
below and click ok

4-1 making the background transparent for Fishsim

The colour used for a transparent background, is the top
left colour shown on the left (windows default is always
black). To change this colour to our light green I do it in
three stages. Firstly in our styles box (as used with the
greens) change the colours to black (top) and pink
-255.0.255 (bottom).
Secondly click on ‘colours’ at the top and choose option
‘edit palette’ and you will get a screen that looks similar
(as on the left), double click on the top left colour
(black) and you will get an option to choose a colour,
choose pink and click ok then ok again. With the style
colours set at black and pink, double left click.
The reason I do this, as if there is any black on our
angler, it will automatically change to the colour we choose
in the ‘edit palette’ option. If we chose green straight
away, any black would change also to green, and we would
have to it touch up with the paintbrush
Again click on ‘colours’ at the top and choose option ‘edit
palette’, double click on the top left colour (now pink) and
you will get an option to choose a colour, choose the green
and click ok then ok again. That is now this stage finished

and your angler an settings on the right should look like
the example below with you back ground colour being the same
as the top left colour on the grid

SEC 5 RESIZING AND SAVING YOUR ANGLER
All that is left now is resizing the graphic. Click on the
‘images’ option and choose resize, now set the details
exactly as example below

Then click on ‘View’ and choose normal viewing (1-1). Finally save as man.pcx and put him in your Fishsim2/graphics folder, and when prompted click yes to replace.